Earth Girl

2788. Only the handicapped live on Earth. While everyone else portals between worlds, 18-year-old Jarra is among the one in a thousand people born with an immune system that cannot survive on other planets. Sent to Earth at birth to save her life, she has been abandoned by her parents. She can’t travel to other worlds, but she can watch their vids, and she knows all the jokes they make. She’s an ‘ape’, a ‘throwback’, but this is one ape girl who won’t give in. Jarra invents a fake background for herself – as a normal child of Military parents – and joins a class of norms that is on Earth to excavate the ruins of the old cities. When an ancient skyscraper collapses, burying another research team, Jarra’s role in their rescue puts her in the spotlight. No hiding at back of class now. To make life more complicated, she finds herself falling in love with one of her classmates – a norm from another planet. Somehow, she has to keep the deception going. A freak solar storm strikes the atmosphere, and the class is ordered to portal off-world for safety – no problem for a real child of military parents, but fatal for Jarra. The storm is so bad that the crews of the orbiting solar arrays have to escape to planet below: the first landing from space in 600 years. And one is on collision course with their...

The City of Brass

Among the bustling markets of eighteenth century Cairo, the city’s outcasts eke out a living swindling rich Ottoman nobles and foreign invaders alike. But alongside this new world the old stories linger. Tales of djinn and spirits. Of cities hidden among the swirling sands of the desert, full of enchantment, desire and riches. Where magic pours down every street, hanging in the air like dust. Many wish their lives could be filled with such wonder, but not Nahri. She knows the trades she uses to get by are just tricks and sleights of hand: there’s nothing magical about them. She only wishes to one day leave Cairo, but as the saying goes… Be careful what you wish...

Road Brothers

This is a collection of fourteen stories of murder, mayhem, pathos, and philosophy, all set in the world of the Broken Empire. Within these pages, you will find tales of men such as Red Kent, Sir Makin, Rike, Burlow and the Nuban, telling of their origins and the events that forged them. There is Jorg himself, striding the page as a child of six, as a teenage wanderer and as a young king. And then there is a tale about Prince Jalan Kendeth – liar, cheat, womaniser and coward. To the new reader, welcome to a lawless world where wit and sword are the most useful weapons, and danger lurks as much in candle-lit palaces as in dark alleys and dense woodland. To those who have already journeyed with Jorg, we hope you will enjoy renewing old acquaintances with your favourite...

Coldmaker

Eight hundred years ago, the Jadans angered the Crier. In punishment, the Crier took their Cold away, condemning them to a life of enslavement in a world bathed in heat. Or so the tale goes. During the day, as the Sun blazes over his head, Micah leads the life of any Jadan slave, running errands through the city of Paphos at the mercy of the petty Nobles and ruthless taskmasters. But after the evening bells have tolled and all other Jadans sleep, Micah escapes into the night in search of scraps and broken objects, which once back inside his barracks he tinkers into treasures. However, when a mysterious masked Jadan publicly threatens Noble authority, a wave of rebellion ripples through the city. With Paphos plunged into turmoil, Micah’s secret is at risk of being exposed. And another, which has been waiting hundreds of years to be found, is also on the verge of discovery… The secret of...

The Rift Frequency

For three years, teenage super soldier Ryn Whittaker served as a Citadel, guarding the Battle Ground Rift site – one of fourteen mysterious and unpredictable tears in the fabric of the universe that serve as doorways to alternate Earths. But everything changed when Ezra Massad came tumbling out of The Rift. Together, Ryn and Ezra began to unravel the mysteries of the Allied Rift Coalition. And what they discovered started a civil war. Now, with the base in chaos, Ezra is accidentally pushed through The Rift, taking with him a stolen laptop and the valuable secrets it holds. Ryn has no choice but to follow. From a world where Rome never fell to a world where she was never even born, Ryn must fight her way through alternative realities to unlock the mystery of what she is and take back control of her future in this action-packed second instalment of The Rift Uprising...

The Bloodprint

A dark power known as the Talisman has risen in the land. Born of ignorance and persecution, it is led by a man known only as the One-Eyed Preacher. A superstitious patriarchy, cruel and terrifying, the Talisman suppresses knowledge and subjugates women. And it is growing. But there are those who seek to stop the oppressive spread of the Talisman. A resistance formed of the Companions of Hira – a group of rebels versed in the power of ancient scripture, a magic known as the Claim – believe they have discovered the key to destroying the One-Eyed Preacher and his fervid followers: The...

Mississippi Roll

Perfect for current fans and new readers alike, Mississippi Roll is an all-new, adventurous jaunt along one of America’s greatest rivers, featuring many beloved characters from the Wild Cards universe Edited by #1 New York Times bestselling author George R. R. Martin, Mississippi Roll features the writing talents of Stephen Leigh, David D. Levine, John Jos. Miller, Kevin Andrew Murphy, Cherie Priest, and Carrie...

The Fall

Headed towards Eirena, kept in captivity aboard the Remnant by Adam and Zhao, with her family now lost in space, all that Char fought for has been destroyed. But this isn’t the first time Char has lost it all. And out in space, inching closer to death, only a fight can bring everything...

Destiny’s Conflict: Book Two of Sword of the Canon...

The Core

The war has begun… For time out of mind, bloodthirsty demons have stalked the night, culling the human race to scattered remnants dependent on half-forgotten magics to protect them. Two heroes arose—men as close as brothers, yet divided by bitter betrayal. Arlen Bales became known as the Painted Man, tattooed head-to-toe with powerful magic symbols that enable him to fight demons in hand-to-hand combat—and emerge victorious. Ahmann Jardir, armed with magically warded weapons, called himself the Deliverer, a figure prophesied to unite humanity and lead them to triumph in Sharak Ka—the final war against demonkind. But in their efforts to bring the war to the demons, Arlen and Jardir have set something in motion that may prove the end of everything they hold dear—a Swarm. Now the war is at hand, and humanity cannot hope to win it unless Arlen and Jardir, with the help of Arlen’s wife, Renna, can bend a captured demon prince to their will and force the devious creature to lead them to the Core, where the Mother of Demons breeds an inexhaustible army. Trusting their closest confidantes, Leesha, Inevera, Ragen, and Elissa, to rally the fractious people of the Free Cities and lead them against the Swarm, Arlen, Renna, and Jardir set out on a desperate quest into the darkest depths of evil—from which none of them expects to return...

A Game of Thrones

In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the North of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the centre of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a region of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavours to win that deadliest of conflicts: the game of...

Before Winter

As rumors of Devin’s death at his own bodyguard’s hands reach the capital, the Chancellor is detained on fabricated charges of treason, which may cost him his life. In the provinces, there are signs of people fighting to reclaim their history – but the forces against them are powerful: eradicating the Chronicles, and spreading darkness and death. Accompanied by a wolf pack and a retinue of their closest allies, Gaspard and Chastel must cross the mountains in a desperate attempt to save the Chancellor before winter makes their passage impossible. But the closer they journey towards Coreé, the clearer it becomes that there are those who don’t intend for them to arrive at...

Godsgrave

Conquer your fear, conquer the world Mia Corvere, destroyer of empires, has found her place among the Blades of Our Lady of Blessed Murder, but many in the Red Church ministry do not believe she has earned it. Her position is precarious, and she’s still no closer to exacting revenge for the brutal death of her family. But after a deadly confrontation with an old enemy, Mia begins to suspect the motives of the Red Church itself. When it is announced that Consul Scaeva and Cardinal Duomo will be making a rare public appearance at the conclusion of the grand games in Godsgrave, Mia defies the Church and sells herself into slavery for a chance to fulfill the promise she made on the day she lost everything. Upon the sands of the arena, Mia finds new allies, bitter rivals, and more questions about her strange affinity for the shadows. But as conspiracies unfold, secrets are revealed and the body count rises within the collegium walls, Mia will be forced to choose between her loyalties and her...

Shatter the Darkness

Since The Takeover, Seattle belongs to the Eklyptor government. Human sovereignty has been lost and Marci Guerrero is now working undercover, surrounded by enemies. But even in the darkest times, Marci continues to ask questions. Can a cure for this evil be found? Can Seattle break free and lead other cities to regain human sovereignty? Can Marci love again? Marci must hold on to her faith in the fight, her faith in humanity, her faith that the darkness will shatter and the light will...

The Core: Free Sampler...

The war has begun… For time out of mind, bloodthirsty demons have stalked the night, culling the human race to scattered remnants dependent on half-forgotten magics to protect them. Two heroes arose—men as close as brothers, yet divided by bitter betrayal. Arlen Bales became known as the Painted Man, tattooed head-to-toe with powerful magic symbols that enable him to fight demons in hand-to-hand combat—and emerge victorious. Ahmann Jardir, armed with magically warded weapons, called himself the Deliverer, a figure prophesied to unite humanity and lead them to triumph in Sharak Ka—the final war against demonkind. But in their efforts to bring the war to the demons, Arlen and Jardir have set something in motion that may prove the end of everything they hold dear—a Swarm. Now the war is at hand, and humanity cannot hope to win it unless Arlen and Jardir, with the help of Arlen’s wife, Renna, can bend a captured demon prince to their will and force the devious creature to lead them to the Core, where the Mother of Demons breeds an inexhaustible army. Trusting their closest confidantes, Leesha, Inevera, Ragen, and Elissa, to rally the fractious people of the Free Cities and lead them against the Swarm, Arlen, Renna, and Jardir set out on a desperate quest into the darkest depths of evil—from which none of them expects to return...

The Strategist

For ten millennia, the Machinery Selected the greatest leaders of humanity, bringing glory to the Overland. But the Machinery came with a Prophecy: in the ten thousandth year, it will break, and Ruin will come. Now, the Prophecy is being fulfilled. The Machinery has Selected a terrible being to rule the Overland, an immortal who cares little for the humans she governs. Some call her the Strategist, others call her the One, everyone knows her as Mother. Mother will do anything to break the Machinery and finally bring Ruin. She will even make a deal with the oldest creature in creation – her ancient enemy, the Dust Queen. But if Mother wants her help, first she must play a game. One in which humans are nothing more than pawns, and the world itself is at...

The Mystery Knight

“Every wedding needs a singer, and every tourney needs a mystery knight.” Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall – Dunk, to his friends – and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg’s bloodline must be concealed at all costs. After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast–and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon’s egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone’s on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into...

The Mystery Knight

“Every wedding needs a singer, and every tourney needs a mystery knight.” Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall – Dunk, to his friends – and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg’s bloodline must be concealed at all costs. After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast–and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon’s egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone’s on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into...

Noumenon

2088 Earth is ready to explore beyond its solar system. But is it prepared for what it might find? Astrophysicist Reggie Straifer has discovered an anomalous star that appears to defy the laws of physics. A deepspace mission is proposed to determine whether it is a weird natural phenomenon, or something more alien. But this journey will take aeons to complete. In order to maintain the genetic talent of the original crew, the mission is undertaken by clones. But these men and women born again into a thousand new lives aren’t perfect copies, and each new generation aboard the nine ships must work to live in harmony and advance the mission it was born for: to reach the mysterious star, and understand what might lie beyond the limits of human knowledge and...

Hannah Green and Her Unfeasibly Mundane Existence...

There are a million stories in the world. Most are perfectly ordinary. This one… isn’t. Hannah Green actually thinks her story is more mundane than most. But she’s about to discover that the shadows in her life have been hiding a world where nothing is as it seems: that there’s an ancient and secret machine that converts evil deeds into energy, that some mushrooms can talk — and that her grandfather has been friends with the Devil for over a hundred and fifty years, and now they need her...